Game
- Animation
This provocative play by Mike Bartlett invites the audience to spy on a family as they adjust to a dangerous ‘gamified’ domestic arrangement.
The Almeida auditorium was radically transformed for this production, allowing the audience to participate in a toxic voyeurism where Big Brother meets first-person shooter.
My Involvement
As an intern at 59 Productions, I oversaw the production of the trailer for Game (above). This included storyboarding, scheduling, participating in the shoot and managing the edit.
Working at the theatre during tech, I was involved in quickly putting together assets for the production. This included logos and other user interface assets created largely in After Effects and Maya.
Software
After Effects
Maya
Selected Reviews
“it’s a technical masterpiece of overlapping performance and pre-recording, blended with quirky retro-HUD graphics and spot-on dystopian idents.”
Exuent Magazine
“Game simmers and stews on many levels: it’s about the housing crisis, but it’s also about class war, about the growing unkindness in our society, about reality TV and about how all these things form a vicious circle feeding into each other.”
Timeout
“An ingeniously executed evening… it will stay in the mind as an extreme vision whose most unnerving message (not a new one) is that computer games could encourage the seeing of people as cyphers and of death as a sport.”
Observer
Credits
Writer
Mike Bartlett
Director
Sacha Wares
Design
Miriam Buether
Video Design
59 Productions
Lighting Designer
Jack Knowles
Sound Design
Gareth Fry
Costume Design
Alex Lowde
Movement Director
Leon Baugh
59 Productions Team
Creative Director
Leo Warner
Lead Assistant Designer + Animator
Gareth Damian Martin
Programmer
Max Spielbichler
Animator
Georgia Clegg